Return to site

Sid Meier's Railroads!

broken image


(Redirected from Sid Meiers' Railroads)
  • Sid Meier's Railroads! Is a business simulation game developed by Sid Meier on the Gamebryo game engine that was released in October 2006 and is the sequel to Railroad Tycoon 3. Although Sid Meier created the original Railroad Tycoon, subsequent versions were developed by PopTop Software.
  • Sid Meier's Railroads! The Golden Age of railroading is back with Sid Meiers Railroads! Combining the best of real-world and model railroads, Sid Meier's Railroads! Puts you in charge of building your own railroad empire, r.
Sid Meier's Railroads!
Developer(s)Firaxis Games
Feral Interactive(Mac OS X)[1]
Publisher(s)2K Games
Feral Interactive(Mac OS X)
Designer(s)Sid Meier
SeriesRailroad Tycoon
EngineGamebryo
Platform(s)Microsoft Windows
Mac OS X
ReleaseMicrosoft Windows
  • NA: October 17, 2006
  • EU: October 27, 2006
OS X
November 1, 2012
Genre(s)Business simulation game
Mode(s)Single-player, multiplayer

Sid Meier's Railroads! Comes home to its original creator, the legendary Sid Meier, who, together with his team at Firaxis Games, will take this game to a whole new level of fun! The greatest railroad building game of all time is back in a vibrant 3D world delivering exciting multiplayer options, in-game customization tools, streamlined.

Sid Meier's Railroads! is a business simulation game developed by Firaxis Games on the Gamebryo game engine that was released in October 2006 and is the sequel to Railroad Tycoon 3. Although Sid Meier created the original Railroad Tycoon, subsequent versions were developed by PopTop Software. Railroads! was the first game in the series since the original to have direct input from Sid Meier himself. After a visit to Miniatur Wunderland in Hamburg, Germany, Meier was inspired to reinvent his original creation.[2] A version for the MacOS X was published by Feral Interactive on November 1, 2012, under the latter's Feral Legends label.[1]

Overview[edit]

Railroads! is fully three-dimensional and geared more toward head-to-head real-time strategy than the previous versions,[3] resulting in it being less suited to single player play, and a less realistic simulation of railway operation. The terrain is more compressed in this game; there are few areas where players are allowed a long, straight run of track without earthworks or a bridge, meaning that terrain (such as hills, mountains, rivers and inlets) plays a more important role, at least in the early stages of a game.

The game is heavily focused on economics – players have to build and sustain entire industries using the railroads they develop. Gameplay changes from previous editions of Railroad Tycoon include a system where new technology is first auctioned to the highest bidder. This gives the player a ten-year exclusive use of that technology. Similarly, individual industries are also put up for auction amongst players.[4] However, the game does not have the dynamic pricing of goods across the entire map or cargo that can find alternate means of transportation if no train service is provided that were features of Railroad Tycoon III, and other simplifications compared to previous Railroad Tycoon games are that there is no separation of individual money from company money, nor the ability to raise money on an in-game bond market. Tracklaying is automated and much easier than other editions of Railroad Tycoon.[5] When combined with the more 'compressed' terrain, it allows for tactical placement of track to obstruct and frustrate opponents. However, players are limited to laying track in a contiguous system, which in turn reduces the impact of there being no network effects in the economics of the game. Another limitation is that trains do not keep to the right on a stretch of double track, meaning unrealistic blocking of the track by one's own trains is common if more than one train is allowed on a stretch of track.

Industries vary depending on the location and timeframe. European scenarios include Wine, Beer, and Dairy Products while Western United States scenarios focus on Oil and Gold.

Sid

The game also allows head-to-head play over a LAN, and prior to 2013 when GameSpy ceased online hosting services for multiplayer games, the Internet, supporting up to four players per game, either human or artificial intelligence.[6]

Scenarios[edit]

Like the previous versions, Railroads! offers various historical scenarios, in regions such as the Southwestern United States, the Pacific Northwest, the United Kingdom, France, Eastern Europe, and Germany. In these scenarios (fifteen in all), the game allows the user to take on the role of various famous railway tycoons and robber barons from the past, such as Cornelius Vanderbilt and J.P. Morgan.[7]

Custom scenarios[edit]

With the introduction of patch 1.1 a map editor could be enabled by editing one of the game's .ini files,[8] allowing for the creation of custom maps by users.[9][10]

Critical reception[edit]

Reception
Review scores
PublicationScore
Game Informer8 out of 10[12]
PC Zone80/100[11]

Metacritic reports an average score of 77 out of 100 or 'Generally Favorable' in published reviews.[13]IGN gave the game an '8.0' or 'impressive.'[14]

References[edit]

  1. ^ ab'Feral Interactive: Sid Meier's Railroads! release announcement'. Retrieved 2013-11-23.
  2. ^'Interview with Sid Meier'(Video). YouTube. 2006. Retrieved 2013-11-23.
  3. ^'Sid Meier's Railroads!'. Firaxis Games. 2006. Retrieved 2015-06-05.
  4. ^'Sid Meier's Railroads!'. GameSpot. 2006. Retrieved 2015-06-05.
  5. ^'Sid Meier's Railroads!'. IGN. 2006.
  6. ^'Sid Meier's Railroads!'. Game Informer. 2006. Archived from the original on October 18, 2006. Retrieved 2006-10-24.
  7. ^'Full Barons List'(Flash). 2K Games. 2006. Retrieved 2013-11-23.
  8. ^Sid Meier's Railroads! Patch 1.1 Release Notes
  9. ^List of custom maps at Sid Meier's Railroads! Simple!
  10. ^List of custom maps at 'Bobby's Railroads'
  11. ^PC Zone Staff (November 16, 2006). 'Choo Choo Strategy'. PC Zone. Archived from the original on May 3, 2008.
  12. ^Juba, Joe; Reeves, Ben. 'Non-Stop Training'. Game Informer. Archived from the original on June 20, 2007.
  13. ^'Sid Meier's Railroads!'. Metacritic.
  14. ^'Sid Meier's Railroads! Review'. IGN. Retrieved 2013-07-20.

External links[edit]

  • Sid Meier's Railroads! at MobyGames
  • Michel Bohbot Illustration at www.mbohbot.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sid_Meier%27s_Railroads!&oldid=988870356'

Make tracks and deliver the goods to become a powerful adversary and businessperson in a reincarnation of the classic game, Sid Meier's Railroads! Much like the original, this edition of Sid Meier's Railroads! Slime rancher downloads. features the challenge of creating a railroad empire by making something out of nothing during a time period that begins in the early days of steam engines and runs to the modern trains of the 1970s. You begin by selecting one of ten maps in places like England, Germany, and the United States, and then customizing a scenario. Lay tracks to connect cities in the most efficient manner possible, and set stations down in areas that will get the most use. With tracks and stations come the need for trains, and the game offers 30 selections that include the 0-4-0 Planet and the 4-6-6-4 Challenger.

Download file - LittleInferno1.3.zip. FAST INSTANT DOWNLOAD Download type. Little Inferno - On cold winter evenings, I would like a little heat, here on this and you should download this game. The essence of the game is this: you have to throw all sorts of things into the fire and burn them. Burn all the old game, letters and junk. The more you burn, the more you will get. . OVER 1 MILLION COPIES SOLD!. Congratulations on your new Little Inferno Entertainment Fireplace! Throw your toys into your fire, and play with them as they burn. Stay warm in there. It's getting cold outside! AWARDS - IGF Grand Price Finalist - IGF Nuovo Award Finalist - IGF Tech Excellence Finalist and Winner - IGF Design Honorable Mention - IGF Audio Honorable Mention REVIEWS 'A beautiful. Little inferno download. Once Little Inferno is done downloading, right click the.zip file and click on 'Extract to Little.Inferno.rar' (To do this you must have WinRAR, which you can get here). Double click inside the Little Inferno folder and run the exe application. Have fun and play!

Your main profit maker in the beginning is the transportation of people and mail, but as time goes on and 30 different types of industries sprout up, you can choose to haul over 20 goods to their destinations in factories, markets, lumber mills, and more. During all this growth you should keep an eye on your competitors and the market, to make sure your stock price doesn't drop low enough to become purchasable by rivals. However, keep in mind that when opposing players lose stock value, you can buy them out and inherit their tracks, stations, trains, and industries as well. As your empire grows, the need to split your tracks will arise, and if you don't want delays caused by waiting trains, you should make this a common practice. The winner is the transport baron with the most stock at the end of the game. Multiplayer action is available over a LAN or through the Internet, in the form of cooperative or competitive play.

The first thing that needs to be said regarding Sid Meier's Railroads! is that this game is not Railroad Tycoon IV. Despite the subject matter and surface similarities in gameplay, Sid Meier's Railroads! is aimed at a very different audience. Rather than the deep, complicated economic and business simulation Railroad Tycoon fans might expect, Firaxis' new game is a light, breezy simulation aimed squarely at more casual gamers and those who just enjoy playing with virtual model trains. In this, the game succeeds. Gamers who come in looking for a simple, enjoyable strategy game with a fun multiplayer component won't be disappointed,

As the name would imply, the point of Railroads! is to create a business empire by laying tracks across vast expanses of virgin wilderness and run iron horses back and forth between cities. Players get paid for delivering passengers and mail cars, of course, but the real money comes from laying down spur lines and delivering one of the dozen or so commodities (such as coal, steel, or food) from producers to consumers. It's basic supply-and-demand and while the economic model in Railroads! is pretty simple, it's just deep and dynamic enough to be fun.

This low learning curve is easily Railroads!' greatest strength. The entire game seems to be built around user friendliness, starting with the game's user interface. The UI is built around eight easily identifiable buttons that open up simple screens that easily communicate a remarkable amount of information about the health of the player's empire. The biggest problem in the interface is the lack of an 'undo' button. Its absence is a mystery and a bit of an annoyance considering how much effort went into the rest of the UI. Sections of track can be deleted and a portion of the construction price reimbursed, but that's not really a substitute.

Fortunately, this isn't as much of a concern as it might be because of the ease of laying out tracks. Putting down track is as easy as a player clicking on the section of existing track where they want to start and dragging it to where they want to end. The game itself does a pretty good job of laying out the track in between, pushing tunnels through hills and building bridges where necessary. The game can get bit confused if a curve is too sharp or the track extremely long, but the interface includes controls that let the player adjust things like track elevation and laying down shorter pieces of track usually solves the problem.

The game also automates much of the detailed drudgery of running the railroad. The idea of improving train stations is almost completely eliminated (the only improvement available is to increase its size). Instead the idea of purchasing industries, getting patents and buying and selling stock takes on increased importance. Surprisingly, this actually enhances rather than subtracts from the strategic depth of the game -- especially in multiplayer. Some of the most enjoyable experiences I had playing Railroads! were the frenzied bidding wars with the AI to purchase city industries and temporary exclusives on patents. Often these wars meant the difference between transportation mogul-dom and a new career dancing for change on the tourist pier and are a more-than-adequate exchange for the minutia of putting a sand tower and a restaurant at every little whistle stop.

Unfortunately, the game's casual focus is also its biggest weakness. Creating proper routes is pretty easy on an individual basis, but tends to get frustrating as more trains are added into the network. First, the trains have pretty poor pathing and scheduling routines. Nobody in Railroads! seems to have invented those big rotating turntables that can turn a train around (I know they exist, they were in the Railroad Tycoon games!). As a result, trains only seem to be able to be routed one way along a given section of track. This leads to some pretty weird and complex track layouts. The map itself also seems pretty small and the cities too close together for all the track that a railroad empire that does more than merely shuffle passengers and mail back and forth would need. I've triple-tracked giant sections of ground in this game and still ended up building hugely expensive elevated lines because that wasn't enough to handle the traffic.

It's also way too easy to 'win.' The game comes with a number of different scenarios ranging from the southwestern United States to England to Germany to some purely speculative landscapes built around high buttes and a huge lake. These scenarios come complete with a number of interesting and enjoyable goals (such as 'connect Las Vegas and Flagstaff'). They're not connected into any sort of an overarching campaign or story, though, nor are they particularly difficult, even for the casual crowd the game is aimed at. Players really have to work to go out of business and if the real railroad tycoons were as laid back as the computer AI that challenges the player in this game, the Golden Spike would have been driven in some time around 1989.

Fortunately, 'easy to win' isn't much of a problem in multiplayer, and that's where this game really shines. The game's multiplayer lobby is bare bones but adequate and while it sometimes took some time to get into a multiplayer game, once I did I never had a problem with a dropped connection. There was definitely some graphic stutter that could be attributed to lag, but the game is pretty slow paced and as such, the stutter really didn't affect gameplay. The best thing about multiplayer, though, is other players. Anyone who doesn't think 'business is war' hasn't found themselves at the wrong end of a vicious bidding war for a power plant in Munich. In fact, I haven't had this much fun in a commodity auction since the glory days of M.U.L.E. and people who haven't experienced it would be surprised at just how nasty bridge placement can be.

Goodbye Deponia, free and safe download. Goodbye Deponia latest version: A full version game for Windows‚ by Daedalic Entertainment. Goodbye Deponia is a full version software only available for Windows, that is part of the catego. Download Goodbye Deponia for free on PC this page will show you how to download and install the full version of Goodbye Deponia on PC. About Goodbye Deponia. More chaos, more destruction, more Rufus. Not one, not two, but three Rufuses cause all kinds of crazy mayhem in the long-awaited adventure comedy Goodbye Deponia! The humorous Deponia series impresses with beautiful, hand-drawn 2D comic graphics, sarcastic dialogues and plenty of black humor. It has received numerous press awards, among them the German Computer Game Award. The demo offers the first chapter of Goodbye Deponia. Goodbye Deponia is the epic conclusion to the Deponia trilogy and sequel to the best German game of 2013 (German Computer Game Awards). The award-winning Deponia series comprises of three wacky tales of adventure from the junkyard planet Deponia. The 3.7.1 version of Goodbye Deponia is available as a free download on our website. This program is a product of Daedalic Entertainment. The software lies within Games, more precisely Adventure. Deponia guide.

In the end, what a player gets out of Sid Meier's Railroads! is dependent on the mindset he or she brings to the experience. Hard-core economic simulation players looking for the next spreadsheet to conquer are likely to be disappointed by the game's easy style and shallow economy. Multiplayer fans or just those looking for the model train set they always dreamed of as a kid will definitely get a kick out of Sid Meier's Railroads!.

Sid Meier's Railroads Mod

People who downloaded Sid Meier's Railroads! have also downloaded:
Sid Meier's Pirates!, Railroad Tycoon 3, Sid Meier's Gettysburg!, Railroad Tycoon 2: Platinum, Sid Meier's Civilization IV, Sid Meier's Antietam!, Sid Meier's Civilization 3, Sid Meier's Alpha Centauri





broken image